Selected work from Synthetic Selection, an experimental sci-fi game project I worked on from 2019–2022.
As the project's primary artist during this stage of development, I worked across concept design, creatures, weapons, vehicles, environments, UI, and 3D production, collaborating closely with the developer to translate gameplay ideas into visual designs and playable prototypes.
Role: 2D/3D Game Artist / Concept Artist
Responsibilities: Concept Design · Creature Design · Weapons & Props · Vehicles · Environment Art · UI · 3D Assets
Playable Prototype
Early playable prototype demonstrating the project's procedural creature and vehicle systems. My role focused on developing the visual concepts and game assets used to explore these gameplay ideas.
NUE is a dragon creature we developed based on a Japanese Yaokai with the same name, we made it a 3D printer dragon who can print different creations with bits from his tail.
This is the first official functional creature we ever made, it shows high adaptable and flexible movement among the structures, which create great chasing combat in gameplay.